AeL




Newton Component - Price list

Newton component name Price Description Producer link
NewTelp Platform On request Enhancing virtual and augmented reality systems.
Eases the process of integrating different software and modules in AeL (Gamification, VR/AR, Mulsemedia, Multimedia).
Enables system to communicate with other systems through LRS (Learning Record Store).
Helps in cutting down on number of system integrations, by storing data centrally.
Provides a reward system, based on each user´s own efforts which facilitates and encourage the learning of information and in particular the long-term memory of the person.

SIVECO Romania S.A.

Virtual Labs - digitized lessons and VR applications On request Features: 3D environments, 3D simulations, VR/AR experiments, Game-based learning, Adaptive multimedia, Adaptive content, Personalization, sign language translation etc.
Psycho-motor development: training and tuning of fine motor control, eye hand/foot coordination.
Indoor and outdoor mobility.
Creative & artistic expression.
Social inclusion.
Increase the access to information by adapting the content to the ability of disabled people to understand and process the information and through the use of modren and appropriate methods for providing such information.

SIVECO Romania S.A.

Interactive Peronalised Virtual Labs On request This virtual lab is based on student-centred, inquiry-based and personalised pedagogies. Through self-directed learning, students are encouraged to think about and take responsibility for their own learning, as well as to take on an active role rather than that of a passive listener.
Increases learning outcomes as compared with traditional class.
Increases creative thinking.

Adaptemy

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Programming learning games On request Game-based learning approach to programming concepts focusing on major topics which include: variables, functions, loop and structure.The games support control information exchange with the learning management system.
The games stimulate student interest in studying, improve their learning experience and help increase student learning outcome.

Dublin City University

Rich Media Virtual Lab On request This virtual lab provides users with various learning materials related to Programming and Networking. The rich media content includes multimedia, mulsemedia and games.

Dublin City University

Rich Media Adaptation Engine On request Enables adaptive rich media delivery to end users based on network conditions.

Dublin City University

Gamification portal On request This portal offers a user-friendly front-end panel to define/manage elements and rules. Each tenant has its own gamification container logically independent from other ones, so that it is possible to have specific game-environment in order to also manage specific/different client events.

Beyond

Course - Ceramics and colours across cultures - Museum On request Virtual lab prepared in form of virtual tour in Ceramic museum. Virtual tour is combined with interactive quiz’s.

ATOS IT Solutions

Course - Ceramics and colours across cultures - Ceramic workroom On request Virtual lab prepared in form of virtual tour in Ceramic workroom. Virtual tour is combined with possibility to watch educational videos related to ceramic production. Virtual tour is combined with interactive quiz’s.

ATOS IT Solutions

Course - Spatial geometry On request Virtual lab prepared in form of virtual tour in mathematical laboratory, where is possible to visualize spatial geometry objects in relation with their mathematics interpretations. Virtual tour is combined with interactive quiz’s.

ATOS IT Solutions

Course - Electrophysics On request Virtual lab prepared in form of virtual tour in electrophysical laboratory. In its first part is possible to study features, technical parameters and visualization of electrotechnical components. In second part is possible to create electrotechnical schemes which are composed of available components.

ATOS IT Solutions

Course - Final Frontier On request An interactive 3D educational video game about astronomy for children up to 12 years old. The main goal of the game is to support knowledge acquisition on Solar system planets through direct experience, mini-quizzes, challenges and fun. The game also supports knowledge revision.

National College of Ireland

Course - Count with me! On request An immersive interactive computer-based educational game that teaches the counting principles, specifically addition, multiplication, factorials, and permutations through direct experience, real-life problem solving and fun. The game is suitable for last year high school students and 1st year undergraduate students.

National College of Ireland

Fab lab´s Cloud Hub Application On request The platform allows students remote access to digital fabrication technologies. Motivates students in STEM courses through constructionist hands-on workshop. Allows students to operate Fab Lab equipment following safety protocols. Provides students with skills to improve their autonomy, their training academic and their job preparation and provides a comprehensive and personalized training for young people with special eduacational needs.

San Pablo - CEU University Madrid

Mulsemedia Content Delivery Tool On request Mulseplayer is not only Web-based (HTML5) media player that renders audio/video content in in a client/server setting. But, it also provides various odours, vibration patterns on the hand, and airflow effects associated to the content.
This component enables a learner (with/without learning impairment) to enhance learning outcome on STEM subjects by involving multisensory (smell, vibration, and wind) effect into the conventional audio/visual content.
This component works in such a way that the annotation file corresponding to each media content is created on the client side and uploaded into the NEWTELP platform. The learner, in turn, uses the Mulseplayer to download the annotated media and render it along with the mulsemedia effects as per the instructions in the annotation file.

Brunel University

Geography virtual lab On request The laboratory consists of several interconnected components. Online study materials used as a manifold, the mobile application uses QR code recognition for safe authorization with single sign-on capabilities and progress tracking, while enriching study materials with AR models and 360° VR videos.
The Blind Globe application ensures comfortable and interactive mechanism for teaching and testing in the field of geography.

Slovak University of Technology Bratislava

AR/VR standalone applications On request A set of individual applications aimed at aiding in teaching, learning and testing various areas of STEM field. VR/AR technologies as suitable and are optimized for mobile devices. Individual applications can be used as standalone tools as well as a part of the NEWTELP platform.

Slovak University of Technology Bratislava

SDN/NFV virtual lab On request The virtual lab allows users to learn and practice SDN (Software Defined Networking) and NFV (Network Functions Virtualization) technologies.
Cost-effective way to acquire knowledges and skills with SDN and NFV technologies, increase student’s learning outcomes, improve student’s experience.

Slovak University of Technology Bratislava

Analysis Tool 9 999 CZK per installation The tool stores testing data and helps with its analysis by easily extracting data ad plotting graphs.

Kybertec


Prices do not include VAT.

For specific inquiries please call: +353 1 700 7648

or write an email: newton@newtelp.com